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 | [Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Sets of points and solid edges with OOGL
 A dodecahedron (dodec.off) might make a nice vertex marker, especially for the Penrose etc. tilings with their tenfold symmetry. To make scalable edges, I guess you could replace them with long narrow rectangular quadrilaterals -- if narrower than the vertex blob, their stubby ends would be hidden inside it. 
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