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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] camera jargon
While in CA I visited Pacific Data Images, a well-known animation
company, with my brother who works there. On their computer system I
found the following list of terms related to camera motions which I
thought might be of interest here. I think these are more or less
taken from the terminology used by actual camera operators.
pan rotate track about up vector at camera (horz)
tilt rotate track about right vector at camera (vert)
spin rotate track about world y axis at camera (horz)
roll rotate up vector about view vector
orbit_pan rotate camera about up vector at track (horz)
orbit_tilt rotate camera about right vector at track (vert)
orbit_spin rotate camera about world y axis at track (horz)
orbit_pan_origin rotate camera about up vector at origin (horz)
orbit_tilt_origin rotate camera about right vector at origin (vert)
orbit_spin_origin rotate camera about world y axis at origin (horz)
dolly_in translate camera along view vector towards track
dolly_out translate camera along view vector away from track
dolly_inout translate camera along view vector
track_in translate track along view vector towards camera
track_out translate track along view vector away from camera
track_inout translate track along view vector
zoom_in decrease view angle
zoom_out increase view angle
zoom_inout change view angle
scroll_horz translate camera and track horizontally in viewplane
scroll_vert translate camera and track vertically in view plane
scroll_in translate camera and track along view vector in
scroll_out translate camera and track along view vector out
scroll_inout ranslate camera and track along view vector
look_down_x move camera so view vector parallel to +x axis
look_down_y move camera so view vector parallel to +y axis
look_down_z move camera so view vector parallel to +z axis
zoom_box zoom into area specified with box, push zoom stack
pop_view pop zoom stack
no_change used to constrain moves
NOTE: this is really just the list of methods for their camera object;
the words in the left column are the method names.
--Mark
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